Indie Game Devs: ‘Forget It’

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Pfft, what an arrogance.

Thinking outside the developer-publisher-distributor box is still very hard for a lot of people.

Compared to 20 years ago we have a much improved toolset, better development tools, 3d editores etc. etc. Also, we are better educated with games, have more "hands-on" knowledge. And we have the means to cheaply self-publish our stuff.

Self publishing, and much more important, self promoting is the key for indies to become succesfull. It can even more succesfull salary-wise than a regular employee of a big dev. company. After reading my old friends blog entry about the folding of Take 2 in Vienna, even more true.