Pfft, what an arrogance.
Thinking outside the developer-publisher-distributor box is still very hard for a lot of people.
Compared to 20 years ago we have a much improved toolset, better development tools, 3d editores etc. etc. Also, we are better educated with games, have more "hands-on" knowledge. And we have the means to cheaply self-publish our stuff.
Self publishing, and much more important, self promoting is the key for indies to become succesfull. It can even more succesfull salary-wise than a regular employee of a big dev. company. After reading my old friends blog entry about the folding of Take 2 in Vienna, even more true.
Thinking outside the developer-publisher-distributor box is still very hard for a lot of people.
Compared to 20 years ago we have a much improved toolset, better development tools, 3d editores etc. etc. Also, we are better educated with games, have more "hands-on" knowledge. And we have the means to cheaply self-publish our stuff.
Self publishing, and much more important, self promoting is the key for indies to become succesfull. It can even more succesfull salary-wise than a regular employee of a big dev. company. After reading my old friends blog entry about the folding of Take 2 in Vienna, even more true.