Of course, this now depends on how you've scaled your entity.
If you use ScaleMesh, than the mesh itself is scaled so MeshWidth, etc will give you the scaled sizes.
It's probably slower than ScaleEntity, though, and I would only recommend it if you're just scaling the mesh when it's loaded -- scaling at run-time (well... not that loading the mesh isn't in runtime... but run-time in the user sense) is best performed with ScaleEntity.
If you use ScaleMesh, than the mesh itself is scaled so MeshWidth, etc will give you the scaled sizes.
It's probably slower than ScaleEntity, though, and I would only recommend it if you're just scaling the mesh when it's loaded -- scaling at run-time (well... not that loading the mesh isn't in runtime... but run-time in the user sense) is best performed with ScaleEntity.