Lightmap and Texturing Issues

Blitz3D Forums/Blitz3D Programming/Lightmap and Texturing Issues

yeah sorry forgot to put the bloody code in didn't I?

Graphics3D 800,600

SetBuffer BackBuffer()
Cam = CreateCamera()
MoveEntity cam,0,30,-90


s = LoadMesh("bum.b3d")


 
surf = GetSurface(s,1) ; Get mesh surface
brush = GetSurfaceBrush(surf) ; Get surface brush 

LM0 = LoadTexture("grass3g.png")
LM7 = LoadTexture("lmap\Default Lightmap.png")
TextureBlend LM7, 5

BrushTexture brush, LM0,0,0
BrushTexture brush, LM7,0,7


Repeat
	If KeyHit(57) Then PaintSurface surf, brush
	RenderWorld
	Flip
Until KeyHit(1)