Lightmap and Texturing Issues

Blitz3D Forums/Blitz3D Programming/Lightmap and Texturing Issues

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how did you "replace" it? You may have to parse all children/surfaces/brushes and "BrushTexture" the right brush layer with the new lightmap texture. This may be a simple grey quad in rgb 127,127,127.

if you want to use directX lights, you may also have to alter the EntityFX, eg. from 1 to 0.