I think the BRL gods do pay attention, they just have a lot to listen to.
It wouldn't take but a few minutes to implement my method, just copy the main gubbins of the render loop, and chop out any non-texture specific setrenderstate calls, and chuck in an if/else.
Gimme da source and I'll do it :P
It wouldn't take but a few minutes to implement my method, just copy the main gubbins of the render loop, and chop out any non-texture specific setrenderstate calls, and chuck in an if/else.
Gimme da source and I'll do it :P