Rare Graphics Glitch

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It's 3d so I would assume so? What were you thinking about?

I do have 2 x shadow renders going on. I render them from a shadow cam which is far from the main scene then copy them from backbuffer to texturebuffers. The main camera is set to cameraprojmode 0 while this is happening and the shadow camera is set to cameraprojmode 0 when it's finished.

Please help me :)

Stevie