Not satisfied with stencil shadows

BlitzMax Forums/BlitzMax OpenGL Programming/Not satisfied with stencil shadows

Well, there are probably a few tricks I could use to minimize visual glitches like this.

Doing away with lightmaps and going with the additive lighting passes method is a huge change. If the latest hardware can handle it, I'm okay with that, but it also changes my market a lot. If 3D World Studio 6 comes out, and it doesn't calculate lightmap textures, the indy market will have little use for it. Of course, if I can offer a state-of-the-art engine with a real-time editor, I gain a whole new market.