Cheers "Puki"
I don't use entityautofade but I am using a camerafog which I would image applies alpha automatically to distant objects. The near / far fog range is quite a bit away from the main view right enough.
I'm using vertex color enabed on all my meshes as I don't want to use any textures for a unique look. I wonder if this effects the fogging?
I'll try turning off the fog and see what happens.
I'm open to any other suggestions as I can't try anything until later :)
Cheers
Stevie
I don't use entityautofade but I am using a camerafog which I would image applies alpha automatically to distant objects. The near / far fog range is quite a bit away from the main view right enough.
I'm using vertex color enabed on all my meshes as I don't want to use any textures for a unique look. I wonder if this effects the fogging?
I'll try turning off the fog and see what happens.
I'm open to any other suggestions as I can't try anything until later :)
Cheers
Stevie