Rare Graphics Glitch

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Cheers "Puki"

I don't use entityautofade but I am using a camerafog which I would image applies alpha automatically to distant objects. The near / far fog range is quite a bit away from the main view right enough.

I'm using vertex color enabed on all my meshes as I don't want to use any textures for a unique look. I wonder if this effects the fogging?

I'll try turning off the fog and see what happens.

I'm open to any other suggestions as I can't try anything until later :)

Cheers
Stevie