Blitz Collision issue

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Thanks Vorderman ..

1. Sliding
2. Yes, I have spheres in debug mode which change colour when colliding. They don't do anything untoward.
3. Have tried that .. currently the track sides are slightly sloped but top is smaller than bottom etc..
4. Using my debug mode I can see that the central body pivot is not colliding with the track, neither are the roof pivots which is what I would expect ...
5. Each tile is 256x256 units .. I don't think scaling this down would work ... and I'd have to scale down a load of other things.
6. The ground plane is one large mesh made from quads of the same size as my tiles so I'm already breaking it down.
7. This would only allow the wheels to fall through the floor so isn't an option.
8. I never thought of that .. I will give it a try and see what comes out of it.

Cheers for taking the time to look at this.

Stevie