Thanks for your interest everyone. This FAQ: http://www.greyaliengames.com/framework/faq.html should answer all your questions about support, what's next etc.
But to summarise: I'm going to be using this for my next game and the one after that etc so I personally have a vested interest in the framework! This means enhancements and fixes will be supplied to all customers. Next up is a fully working options page (done already, just not released yet), high score loading/saving/entry/display, a full profile management system - great for casual games (I'll be putting the price up when this is done but existing users won't be charged an upgrade free). As for support: please read the FAQ as it talks in more detail, but basically posting here is good as everyone can see the answers, failing that email me and I may also put the question/answer in one of the FAQs or expand the getting started guide if it's relevant.
Hope my answers help.
Oh yeah, on the reinventing the wheel side of things... Sure it can be great to look back and go "nice wheel, it might be square, but I made that", and you do learn from it. The thing is sometimes someone can show you how to make a good wheel and you'll learn the important stuff much quicker than when flailing around on your own. Also from a professional point of view, if you plan on making a game to sell and can save *weeks* of development by buying in something for half a days wages, well then, you'd be silly not to...
But to summarise: I'm going to be using this for my next game and the one after that etc so I personally have a vested interest in the framework! This means enhancements and fixes will be supplied to all customers. Next up is a fully working options page (done already, just not released yet), high score loading/saving/entry/display, a full profile management system - great for casual games (I'll be putting the price up when this is done but existing users won't be charged an upgrade free). As for support: please read the FAQ as it talks in more detail, but basically posting here is good as everyone can see the answers, failing that email me and I may also put the question/answer in one of the FAQs or expand the getting started guide if it's relevant.
Hope my answers help.
Oh yeah, on the reinventing the wheel side of things... Sure it can be great to look back and go "nice wheel, it might be square, but I made that", and you do learn from it. The thing is sometimes someone can show you how to make a good wheel and you'll learn the important stuff much quicker than when flailing around on your own. Also from a professional point of view, if you plan on making a game to sell and can save *weeks* of development by buying in something for half a days wages, well then, you'd be silly not to...