Just a thought on the mirror reversing thing, could you not rotate the mirror poly 180 degrees and set the entityfx to remove backface culling (16 i think).
However this assumes the mirror is just two triangles, i.e. one sided and not a box, and you'd also have to hide the 'front' of the mirror (facing forwards) when looking at the car from an external viewpoint.
Mark
However this assumes the mirror is just two triangles, i.e. one sided and not a box, and you'd also have to hide the 'front' of the mirror (facing forwards) when looking at the car from an external viewpoint.
Mark