Large game worlds

Blitz3D Forums/Blitz3D Beginners Area/Large game worlds

>How do games with huge worlds load the landscape?

Divide and conquer!

>Do they have files for it in some sort of array, and when
>the player gets close enough to almost see it, they load a
>small file portion of it?

Put very simply, yes.

>If this is true, then do they not make the entire world on
>one map editor, but make individual parts instead?

It depends on the tool you use. Generally the developer will build their own tools, so that it enables easy editing.

>Also, how do they handle things like - for instance -
>whether or not a secret door is open or an item has been
>taken? With global variables? That seems rather
>inefficient...

Just as you can load data on the fly, you can save data on the fly.


Andy