Cool looking game Stevie!
Can you explain how you're doing your shadows?
I like your idea about using a pivot - I'll give it a try.
Hmm, you're right - perhaps it's being shadowed because it's tilted downwards slightly.
It is, yes. I'm using a second camera with a very small viewport, render that facing backwards, then grab the backbuffer and copy to a texture that is on a single poly that's a child object of the chassis. Seems to be quick enough.
Can you explain how you're doing your shadows?
I like your idea about using a pivot - I'll give it a try.
but it seems a bit too dark??
Hmm, you're right - perhaps it's being shadowed because it's tilted downwards slightly.
Is the mirror updated realtime?
It is, yes. I'm using a second camera with a very small viewport, render that facing backwards, then grab the backbuffer and copy to a texture that is on a single poly that's a child object of the chassis. Seems to be quick enough.