Hi Vorderman,
Agree with Stevie G, go with Sswifts shadow system - works well for airborne vehicles (you can set distance attributes so the shadow gets fainter as the car gets further from the track).
Game is looking really cool, can't wait to play multiplayer.
Also put me down as a loud 'yes' for the pitch control - essential to recover those jumps where you are looking to land on your nose or arse.
keep up the excellent work
Mark
Agree with Stevie G, go with Sswifts shadow system - works well for airborne vehicles (you can set distance attributes so the shadow gets fainter as the car gets further from the track).
Game is looking really cool, can't wait to play multiplayer.
Also put me down as a loud 'yes' for the pitch control - essential to recover those jumps where you are looking to land on your nose or arse.
keep up the excellent work
Mark