Smaller is better.

Miscellaneous Forums/General Discussion/Smaller is better.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

They say that mipmaps are meant to help not just with filtering and removing shimmering effects in the distance, but also to make rendering faster when things are further away, so it makes sense that if it has to look through less memory to get to the texels it wants it's going to be faster. I wonder if the gfx card is using some kind of cache system where it reads in a large bunch of texels at a time from adjacent positions and then only uses the ones that it needs, so it wastes time if it has to skip a lot to draw a large texture really small?