Thanks for the feedback, guys.
Yes, I originally intended to do it with tiles, so it is just a small tile. I later decided to redo it as a fullscreen rendered background, and couldn't find anything to replace the tile with. If I can find something to replace it with, I will re-render and use that. ( Takes bloody ages to render though, heh, I think it's those huge high-detail trees. )
They're plants, but the radiosity lighting makes them very much darker. I'd take them out, but I think they help to break the monotony of a plain, clean pavement.
Yeah I took it down so that people are still interested when I have a new version. Hopefully won't be too long until I have a playable version of the new one.
Pure 3dsMax. It's a flat ( layered ) 2d render so there was no real need to use Gile[s].
Well there are two layers at the moment, so the cars can go under the trees. I'm not sure if I could make a third shadow layer look convincing, as it won't bend to fit the shape of the cars, but I'll have a look and see what it's like.
Excellent work, but i do have to agree that the tarmac texture is not fully seamless
the road tiling is too obvious.
Yes, I originally intended to do it with tiles, so it is just a small tile. I later decided to redo it as a fullscreen rendered background, and couldn't find anything to replace the tile with. If I can find something to replace it with, I will re-render and use that. ( Takes bloody ages to render though, heh, I think it's those huge high-detail trees. )
But I can't make-out what the black bits are on the pavement
They're plants, but the radiosity lighting makes them very much darker. I'd take them out, but I think they help to break the monotony of a plain, clean pavement.
I haven't tried the game yet so I'll give your early demo a go now - or I would if the download was still available. :-|
Yeah I took it down so that people are still interested when I have a new version. Hopefully won't be too long until I have a playable version of the new one.
btw How did you create the level - 3d Studio and Giles?
Pure 3dsMax. It's a flat ( layered ) 2d render so there was no real need to use Gile[s].
You could add a layer on the top of the blocks/cars to simulate foliage shadows...
Well there are two layers at the moment, so the cars can go under the trees. I'm not sure if I could make a third shadow layer look convincing, as it won't bend to fit the shape of the cars, but I'll have a look and see what it's like.