BlitzMax versus TGB (Torque Game Builder)

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I am not biased at all, and I dropped TGB in favour of Bmax. Actually it was like this:

TGB -> C++ with popcap -> Bmax

Reasons: speed, compatiblity and flexibility.

TGB is slower than both popcap and blitzmax by a considerable margin. Then you have popcap - very quick but its hardware acceleration isn't any faster than blitzmaxs' opengl, however it is faster at DX.

What swung it was Bmax provided much faster development times with a language thats fun to use as well.