Probably the most simple solution is this:
light=createlight()
rotateentity light,45,45,45
I use this for quick geomtry checks etc.
Tho 3dsMax is using 2 default lights for shading the preview, one like the one I mentioned and the second one from the visavis direction: rotateentity 225,225,225.
Of course, if you want real light (and shadows) you should use a Lightmapper, preferably one that uses Global Illumination, for the static world and some kind of shadow solution for the dynamic parts.
light=createlight()
rotateentity light,45,45,45
I use this for quick geomtry checks etc.
Tho 3dsMax is using 2 default lights for shading the preview, one like the one I mentioned and the second one from the visavis direction: rotateentity 225,225,225.
Of course, if you want real light (and shadows) you should use a Lightmapper, preferably one that uses Global Illumination, for the static world and some kind of shadow solution for the dynamic parts.