Daylight etc.

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Probably the most simple solution is this:

light=createlight()
rotateentity light,45,45,45

I use this for quick geomtry checks etc.


Tho 3dsMax is using 2 default lights for shading the preview, one like the one I mentioned and the second one from the visavis direction: rotateentity 225,225,225.

Of course, if you want real light (and shadows) you should use a Lightmapper, preferably one that uses Global Illumination, for the static world and some kind of shadow solution for the dynamic parts.