That doesn't really help. What render? Anyway, it is logically impossible for raw geometry output to resemble a render, since you don't actually see anything until it is rendered. Asking what geometry looks most like a render is sort of like asking what rock looks the most like a drawing of a rock.
ADDITION: My response was to puki. Responding to red's clarification, that all varies by the development tool you're using. In general you're going to have the most compatibility with 3D Studio Max, simply because people write plugins for that the most, but it's not a cast-in-stone rule.
Besides, not all 3D apps support all those features. The rendering in Blitz of a Milkshape model will look just like the model did in Milkshape for the simple reason that Milkshape doesn't support any material settings other than diffuse texture.
ADDITION: My response was to puki. Responding to red's clarification, that all varies by the development tool you're using. In general you're going to have the most compatibility with 3D Studio Max, simply because people write plugins for that the most, but it's not a cast-in-stone rule.
Besides, not all 3D apps support all those features. The rendering in Blitz of a Milkshape model will look just like the model did in Milkshape for the simple reason that Milkshape doesn't support any material settings other than diffuse texture.