Do all your pixmap manipulation then
image:TImage=loadimage(pixmap).
However, getting a scaled rotated image/pixmap into another image is either slow (draw it to backbuffer then grabpixmap) or complicated by creating a 'rendertarget'.
You can't do this with native Bmax.
image:TImage=loadimage(pixmap).
However, getting a scaled rotated image/pixmap into another image is either slow (draw it to backbuffer then grabpixmap) or complicated by creating a 'rendertarget'.
You can't do this with native Bmax.