Whoops, this is my first time posting a question or anything. I hope I'm doing this right.
I've been searching for just simple lighting codes or techniques. I've been using ambiant lighting, spotlights, and other lights to try to create a scene with lighting similar to Default modes in Max/viz viewports.
But in Blitz, everything either seems extremely dark, or extremely washed out.
I'm basically importing 3ds objects (without textures) straight into Blitz, and just using paintMesh for simple colors, and the problem is finding a lighting solution to move through a well lit scene...Am I being vague? Any help?
I've been searching for just simple lighting codes or techniques. I've been using ambiant lighting, spotlights, and other lights to try to create a scene with lighting similar to Default modes in Max/viz viewports.
But in Blitz, everything either seems extremely dark, or extremely washed out.
I'm basically importing 3ds objects (without textures) straight into Blitz, and just using paintMesh for simple colors, and the problem is finding a lighting solution to move through a well lit scene...Am I being vague? Any help?