Yeah, sorry if it's still not in open beta.
TV3D released an update for the 6.5 beta that allows it to be used with GCC. This means it will work in a Dev C++ or CodeBlocks MinGW environments. They will be providing a Dev C++ framework soon (Be nice if it was DevPack).
It also means Gabe's wrapper will now work and thus BMAX users can tap into TV3D for rendering. This is freaking awesome, excellent 3D API w/ shaders and Newton physics all from BMAX. I can't imagine a better deal or a more exiting time to be indie :)
It's really a shame it's still a closed beta. If everyone here could see how good it is, I really think a lot of the "Which engine" debates would crystalize into the "Where do I get TV3D" questions.
Then again, there is always room for "free" alternatives as long as folks remember that they get what they pay for.
Max3D is going to need to be really special if it's going to compete. Or at least priced very aggressively.
TV3D has been in developement for 6 years. I still have all of the early VB6/DX8 sources from when it was TV8. Thankfully it's all re-written in C++. It may be $150.00 but it's the best (and easiest) I have found so far and like a lot of us, I have looked at 'em all... any worth looking at anyways.
TV3D released an update for the 6.5 beta that allows it to be used with GCC. This means it will work in a Dev C++ or CodeBlocks MinGW environments. They will be providing a Dev C++ framework soon (Be nice if it was DevPack).
It also means Gabe's wrapper will now work and thus BMAX users can tap into TV3D for rendering. This is freaking awesome, excellent 3D API w/ shaders and Newton physics all from BMAX. I can't imagine a better deal or a more exiting time to be indie :)
It's really a shame it's still a closed beta. If everyone here could see how good it is, I really think a lot of the "Which engine" debates would crystalize into the "Where do I get TV3D" questions.
Then again, there is always room for "free" alternatives as long as folks remember that they get what they pay for.
Max3D is going to need to be really special if it's going to compete. Or at least priced very aggressively.
TV3D has been in developement for 6 years. I still have all of the early VB6/DX8 sources from when it was TV8. Thankfully it's all re-written in C++. It may be $150.00 but it's the best (and easiest) I have found so far and like a lot of us, I have looked at 'em all... any worth looking at anyways.