That is the simple approach. Life is slightly more complicated if you want to get fancy (manipulating color channels and layer masks,) and for pro work you'd need to know about that stuff, but for now just do things the easy way.
Alpha map usage
Blitz3D Forums/Blitz3D Programming/Alpha map usageThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.