Hi,
I want to test my supposedly-intelligent rendering paths by buggering up DX temporarily to see which OpenGL path it chooses in my game.
In theory it works... but I'm under no illusions so I want to test by breaking d on a tempory basis if possible :)
Thanks!
I want to test my supposedly-intelligent rendering paths by buggering up DX temporarily to see which OpenGL path it chooses in my game.
In theory it works... but I'm under no illusions so I want to test by breaking d on a tempory basis if possible :)
Thanks!