Ok after a discussion on IRC about it with noel, this transpired:
Problem is, we have to open an opengl window, but if that fails there is always try and catch.
What I need to know next is: what strings to look out for? What will happen on 95, 98, Me and windows NT machines?
SuperStrict Framework Pub.OpenGL Import Brl.StandardIO Import Brl.GLGraphics Try GLGraphics( 320, 240, 0 ) Print String.FromCString(glGetString( GL_RENDERER )) Print String.FromCString(glGetString( GL_VENDOR )) Print String.FromCString(glGetString( GL_VERSION )) Print String.FromCString(glGetString( GL_EXTENSIONS )) Catch o:Object Print o.ToString( ) End Try End
Problem is, we have to open an opengl window, but if that fails there is always try and catch.
What I need to know next is: what strings to look out for? What will happen on 95, 98, Me and windows NT machines?