Screen Fade

BlitzMax Forums/BlitzMax Programming/Screen Fade

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AngelDaniel: just did that and got back here to read your post :-) In fact actually, my game logic is not run but the drawing is so that everything stops moving but is still drawn. Also all my window controls and debug keys still work during the fade - that means if you click out the window or press P, the fade will be paused! However, instead of using your method, I am drawing a black rect over everything and fading that in or out. Why? Well what if some of my game objects need to have a SetAlpha level which is not 1! e.g translucent ones ;-) This new method rocks as there is no speed problem and it integrates with the Game Framework better.