Final Game Framework Test! (?)

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OEJ: I might change this later.

DampeS8N: Glad works OK. I's not supposed to be a game, just a framework demo.

AngelDaniel: Sorry you can't test. It's either 32-bit with alpha channel or 16bit with an alpha channel (if 32bit can't be initialised) so that png's can be transparent. I don't actually know how the alpha channel works in 16-bit, but it just does...

Kuron: glad it's fine on all your systems now. Was it OK when it booted up with the default settings e.g. Lag Fix=1, VSync = 0? I hope so. I ask this because you have listed non-standard settings i.e. after you've been playing with them. If it worked with those settings, then great too! Although I'm going to leave lag fix on, it won't be a user option, nor will Flips etc, only VSync will be a user option.

Xlsior: Great glad it's fine. However, you shouldn't see any speed change wil lag fix on/off, this is odd. Are you sure?

Indiepath: Pretty much all my apps Hog resources as they are loop-based not event driven.

Wedoe: hmm, lag (slow controls) or stuttering of movement? Glad you think it's not major, but it ought to run OK on your PC.