Final Game Framework Test! (?)

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OK, here it is, my final Blitz Max Game Framework test (maybe).

www.greyaliengames.com/aotmg/aotmg5.zip (4.06Mb)



This one is the best one yet! It uses Flip 0 and Fixed Rate Logic so that it should run on a wide range on PCs without too much tearing and jerking. By all means try pressing V to turn VSync on, this *may* give better results on some PCs and worse on other PCs.

Note: If your PC is performing any background tasks you may experience erratic movement from time to time, this is normal and unavoidable.

Some keys to try:

Arrow keys move and Z shoots.
Press <Esc> to quit the game.
Press <F> to toggle full screen/windowed mode.
Press <V> to toggle VSync on/off.
Press <D> to bring up the debug display (let me know your FPS!)
Press <P> to pause the game.

Checkout the readme.txt for more keys, and frameworkreadme.txt to find out what the framework does in detail.

Any problems let me know (along with system specs). Also any positive feedback, please tell me! :-D Thanks

P.S. If you have Win98 or WinME please test firing with Z and let me know if you detect a delay between the key press and the sound effect (latency), many thanks.