Yep, remember though, this bug does not occur if I don't use mipmap flag. So the hardware is perfectly capable of rotating textured quads with great clarity. Just switches to a lower mipmap level at certain angles.
This speaks to me of a funny little engine quirk coz you're not supposed to be mip mapping by angle at all in this engine - only by scale.
This speaks to me of a funny little engine quirk coz you're not supposed to be mip mapping by angle at all in this engine - only by scale.