Plain Ol' Help

Blitz3D Forums/Blitz3D Beginners Area/Plain Ol' Help

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1 & 2
FreeEntity whicheverbubble.bubble\entity, after which Delete whicheverbubble.bubble... you have to free the mesh that's assigned to *whichever* instance of your bubble type before you delete the instance itself. FreeEntity for meshes, Delete for instances of a type.

3
I would place a pivot at the exhaust of each car which acts as a generator. When you create a new instance of your bubble type you reference the global position of the car in question's generator pivot and place the new bubble's mesh there.


EDIT: Ross types faster than me, pun intended. ;)