The Big VSync Test!

Miscellaneous Forums/General Discussion/The Big VSync Test!

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oh how I love those thighs... uh back on topic:

here's another Game Framework demo using Flip 0. I'm keen that two people test this:

http://www.greyaliengames.com/aotmg/aotmg5.zip (4.06Mb)

Big10p: to see if, although the sound works, there is any latency i.e. when you press Z to fire is the sound effect immediate of delayed, the same with explosions. Thanks if you can do this :-)

Kuron: same old demo, couple of tweaks, main one being using Flip 0. No music, just to rule that out.
1) How is this for you in full-screen and windowed mode (press F to change modes)
2) Try other Flip modes by pressing D for debug mode, then press I. You can see the Flip mode is either 0, 1, or -1 in the debug stats.
3) what's your FPS?
4) could try pressing A (for Lag Fix) on/off and see if that makes any difference.

I EAGERLY await your results ... :-D, many thanks in advance.

Only thing with flip 0 and very high FPS rates is there is no point having a fixed logic code, it might as well be delta timing. Actually that's not true because my fixed logic is set at 200Hz so if the display FPS drops below the fixed logic will keep going at 200Hz, so I take it back :-)