Are you talking 3D sprites?
If yes, You'll need to ScaleSprite to match the aspect ratio of your image (1.33:1)
Also, it's much safer to keep image sizes in a power of two, as some video cards with struggle or fail if they're not.
If yes, You'll need to ScaleSprite to match the aspect ratio of your image (1.33:1)
Also, it's much safer to keep image sizes in a power of two, as some video cards with struggle or fail if they're not.