Create a canvas (vertical).
Put a slider next to it.
Now use the slider position to virtually move the images (by simply modifiying all images y coordinate).
To choose a specific one, you would need to calculate which tile would be there at that time.
I don't know if the problems with 2 DX canvas are solved in 1.20, so it might be needed that you switch to OpenGL
Put a slider next to it.
Now use the slider position to virtually move the images (by simply modifiying all images y coordinate).
To choose a specific one, you would need to calculate which tile would be there at that time.
I don't know if the problems with 2 DX canvas are solved in 1.20, so it might be needed that you switch to OpenGL