Thanks Andy :)
I plan on continuing with B3D for awhile anyway. I'll make the change when the time is right.
It's just that I thought BlitzMax would help me with what I failed to do with C++; graphics. Being that it supports OpenGL and all...
I plan on continuing with B3D for awhile anyway. I'll make the change when the time is right.
It's just that I thought BlitzMax would help me with what I failed to do with C++; graphics. Being that it supports OpenGL and all...