The gfx problems are not an issue, it's because I didn't do a clearscreen, you're seeing the junk in the backbuffer uncleared is all. And yes you're supposed to see nothing until you press a key.
But thanks for testing it.
What I'm confused about from your results is that you asked for a 16-bit display with buffers, OpenGL reports it as a 32-bit screen, which is supposed to indicate that the display did not open properly, and yet you say you could see the text saying the screen is open.
Darn. More stupid unreliability.
But thanks for testing it.
What I'm confused about from your results is that you asked for a 16-bit display with buffers, OpenGL reports it as a 32-bit screen, which is supposed to indicate that the display did not open properly, and yet you say you could see the text saying the screen is open.
Darn. More stupid unreliability.