I'm also into using lists to store game graphics and sounds instead of arrays so that when I want to assign a graphic or sound to a sprite I can refer to it by name instead of an integer value or constant which may have to change as you grow the game (which is a pain).
I tried that a while back too, grey. You have to remember there's always a reference to the image left if you're trying to get rid of images from mem. Stumped me for a while that one, but yeah, your way is a very nice, simple, elegant way of doing it. bmx does rock. BMax OOP rocks!
Miscellaneous Forums/General Discussion/BMax OOP rocks!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.