freeing resources?

Blitz3D Forums/Blitz3D Beginners Area/freeing resources?

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This is an interesting thread.

Out of interest, what happens if you try to 'FreeEntity' it?

I wonder if there is potential to combine 'FreeEntity' (assuming it clears the entity from VRAM) with 'CopyEntity' to work around this and put something exclusively back into system RAM.