Shadow volume

Blitz3D Forums/Blitz3D Programming/Shadow volume

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Doh .. so it does ... Copymesh combines surfaces which share the same brush so logically this works just fine .... why I never thought of that is beyond me ;)

So function becomes ..


Function MESHsingle( Mesh )

 copy = copymesh( Mesh )
 freeentity Mesh
 return copy

end function