The lag is present on my in-game mouse cursor even with a minimal amount of ufos. The fix sorts it. You could make a demo for a slow PC and try it without the lag fix and see if there is any lag. Then you'll know for sure if you ought to disable it at low speeds. I can't be bothered to monitor FPS switch the fix on/off. I've got to make this next game now (my schedule is shot to pieces), maybe some new stuff will crop up in Max before I release it, maybe not. It's not too much of an issue for puzzle games, but if I want to make action games (scrolling, sprites) etc in the future, I'll look back into it. Sorry dude, but I've done enough now, gonna have to leave it to BRL and anyone else who wants to run with the baton. This has been costing me time, money, sleep, relationship, diet and I can't do it anymore... I'll help out now and then as stuff crops up that needs testing but that's it for now.
Timing executable inside
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