Timing executable inside

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May I ask how you do your titlebar dragging?

Also this is a bug I think:

BUG:

Under DX on a slow machine, slowing right down causes even the os pointer to slow right down, making a mess of everything, where under OpenGL, the os pointer was always silky smooth, and only the game suffered.

Please report if this is the same for you. I suspect we're on the same mission to perfect our frameworks.