Essay on Vertical Tearing and Jerking

Miscellaneous Forums/General Discussion/Essay on Vertical Tearing and Jerking

Sledge: Sure, a larger step size looks jerky to consumers (and me) but I was trying to point out the difference technically between a large step size which is constant (looks OKish), and random jerks caused by dropped frames (worse imho). That's all, perhaps my wording could be better... But yeah plenty of games run at half the framerate and even used to in the old days, some Amiga games ran at 50Hz and some at 25Hz. I prefered the 50Hz ones, they looked smoother.

Indiepath: You have to have a really slow crappy logic loop for this to occur. Also remember that on a slow PC delta timing will result in missed collisions unless you implement special code. Swings and roundabouts ...