Heh, it's funny Evak ... that Aerial Antics was done before any of the really cool 3DSMax exporters etc. It's essentially all the old Blitz stuff before any of the really great art path options came about. It's pretty sick what we did back then considering how we had to build the levels. To think we were only a few months ahead of the correct tools for the job ... ah well!
Anyway, I'm just about all into Torque now. It's not that I don't think Blitz is great ... it is! However, I just feel that the Torque platform is still the place to be if you really want to make it big.
If you are going to be using BMax though then Aurora looks like the best choice to me at the moment. I'd probably just wait for the official module but the demo of FMC was pretty cool. It didn't run fast at all for me but I think it was mainly the wall of physics objects slowing my CPU down.
Anyway, I'm just about all into Torque now. It's not that I don't think Blitz is great ... it is! However, I just feel that the Torque platform is still the place to be if you really want to make it big.
If you are going to be using BMax though then Aurora looks like the best choice to me at the moment. I'd probably just wait for the official module but the demo of FMC was pretty cool. It didn't run fast at all for me but I think it was mainly the wall of physics objects slowing my CPU down.