Kenshin: thanks, snaffled that. Pretty much the same as my Delpi code!
OEJ: No nor do I, I've just been battling with this for weeks now full-time and and it's doing my head in. (Plus I'm tired now, gotta hit the sack, kids to take to school in morning etc.) I'm way behind now on my schedule, plus I have people slagging off my timing routines when clearly something is up with Max/Hardware/Drivers/Windows ... whatever.
Re: the slowdown, yeah it's like Max is hogging everything and not letting windows get an CPU power. I think then when windows does get some it hogs it too and this can result in jerks on some PCs as well.
btw, the new BMax 1.20 has no video fixes of any kind. (I read the docs and checked the D3D7Graphics,bmx file)
It does seem that IF I'm willing to put up with tearing, using Flip 0 gives a more consistent (less jerky) fell.
biting the bullet isn't something I want to do.
OEJ: No nor do I, I've just been battling with this for weeks now full-time and and it's doing my head in. (Plus I'm tired now, gotta hit the sack, kids to take to school in morning etc.) I'm way behind now on my schedule, plus I have people slagging off my timing routines when clearly something is up with Max/Hardware/Drivers/Windows ... whatever.
Re: the slowdown, yeah it's like Max is hogging everything and not letting windows get an CPU power. I think then when windows does get some it hogs it too and this can result in jerks on some PCs as well.
btw, the new BMax 1.20 has no video fixes of any kind. (I read the docs and checked the D3D7Graphics,bmx file)
It does seem that IF I'm willing to put up with tearing, using Flip 0 gives a more consistent (less jerky) fell.