Timing executable inside

Miscellaneous Forums/General Discussion/Timing executable inside

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I bet that certain geforce cards are build around updating via Flip 0 (i.e. as fast as possible) and thus when we force them into Flip 1 or -1, everything slows down a lot and also jerks start appearing due to missing frames.

OEJ: You do get tearing though with Flip 0. Put enough objects on screen and you'll see it with Flip 0 in fullscreen, it's quite subtle as your shapes aren't moving quite fast enough. This is on the new 1.20 BMax version btw.