Timing executable inside

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OK, both are TOTALLY smooth on my PC Even with 1000. btw, make +/- go in 10 increments as 1 takes too long to get high. With 2000, in windowed mode, I can see it's not rendereding every frame on the fast objects but that's to be expected, it's still "smooth" but moving in bigger chunks. Some may call that "jerky" but it's consistent due to being half the framerate.

1) I can't see *any* vertical tearing in either mode, thus I'm suspicious it's truely Flip 0.

2) Did you make Skidracer's Vwait fix to the Dx module? You may have left it on and it affects flip 0 too.

3) How about a key to change flip modes (F or something).

4) Is the antilag fix Indiepaths latest one?

5) I see that it's not using Set Blend AlphaBlend...also are you using automidhandle, this antialiases stuff too.

[edit] Sorry my specs are P4 3.2GHz Hyperthreading, 1GB RAM, XP SP2, Radeon 9800XT 256Mb (was good once)