Timing executable inside

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New version with flip 0 and multiple objects.

I have played plenty of super smooth windowed games such as ut2004.

As requested, here is a new zip. It has two executables, which do far more. Also I use flip 0 in these new exes (two exes inside, one for ogl) - just to see if there's any variation in flip. I am using fixed rate logic like you are grey. Anti lag fix is enabled but not anti tear as thats not important to my game at the moment (my game isn't fast paced).

Please try in addition to the above ones everyone... I'd prefer if you tested all 3 because of the flip stuff.

http://www.redflame.net/files/timing2.zip