OpenGL reporting errors

BlitzMax Forums/BlitzMax OpenGL Programming/OpenGL reporting errors

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Chris, if that's a 24-bit mode why does it say 5 6 5 for the bit depths of each component, and not 8 8 8? Does that mean that your card is perhaps downgrading the mode to a 16-bit display because it doesn't have a regular 24-bit mode?

Tom, so it shows 8 bits for each component even in 16-bit mode, and also an 8-bit alpha channel, and a stencil?

Odd, most odd, and totally inconsistent.

Chris, yeah, I will have a display mode selector within the game itself, once the game has startup up and actually has a screen to display it on. I guess if I had maxgui I could make a requester that is non-graphics based to choose a mode before startup. But ideally the first time the game runs I don't want the user to have to choose a mode first, just start up and be done with it. Hence trying to find a suitable mode.