Some thoughts,
- You are calling the UpdateWorld() command once per main-loop, right?
- 60 characters!!!, how many polys each?, with 60 boned-animated
characters on screen, if each one is made of more than 400-600 polys then
I think you will get a slowdown on any PC, that would be
too much stuff for Blitz to handle ...
If the models are not ALL at the same time on screen, I suggest
to hide the entites that are not in view,
hiden entities are not detected by the UpdateWorld().
Paolo.
- You are calling the UpdateWorld() command once per main-loop, right?
- 60 characters!!!, how many polys each?, with 60 boned-animated
characters on screen, if each one is made of more than 400-600 polys then
I think you will get a slowdown on any PC, that would be
too much stuff for Blitz to handle ...
If the models are not ALL at the same time on screen, I suggest
to hide the entites that are not in view,
hiden entities are not detected by the UpdateWorld().
Paolo.