Frames Of Animation

Blitz3D Forums/Blitz3D Programming/Frames Of Animation

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Some thoughts,

- You are calling the UpdateWorld() command once per main-loop, right?

- 60 characters!!!, how many polys each?, with 60 boned-animated
characters on screen, if each one is made of more than 400-600 polys then
I think you will get a slowdown on any PC, that would be
too much stuff for Blitz to handle ...

If the models are not ALL at the same time on screen, I suggest
to hide the entites that are not in view,
hiden entities are not detected by the UpdateWorld().

Paolo.