There are no plans at this time to add shader support, but I'm not sure exactly what you mean by shader support either.
A physics demo is in the works.
The physics system is still in the design phase, so differnt ideas are being tested out. It's not going to change greatly, but I might add things like Blitz 3D's collision "types", ie, giving sprites an ID and allowing the user to specify that different ID's be checked against eachother auotmatically. Right now you have to manually call the collision function when you decide sprites have collided using any number of methods you could use. The problem is supporting things like 1D collisions as I am using with objects on a path. I don't want them to collide in 2D cause it could potentially screw things up. So it's a question of flexibility. Also working on additional features like making it easy to move an object back when they are interpenetrating so the physics don't explode. That's tricky though unless I give you specific collision shapes like Blitz 3D does and make you use those with the automatic collision stuff.
Anyway, things will solidify as I put them to use in my own game and figure out what works best.
A physics demo is in the works.
The physics system is still in the design phase, so differnt ideas are being tested out. It's not going to change greatly, but I might add things like Blitz 3D's collision "types", ie, giving sprites an ID and allowing the user to specify that different ID's be checked against eachother auotmatically. Right now you have to manually call the collision function when you decide sprites have collided using any number of methods you could use. The problem is supporting things like 1D collisions as I am using with objects on a path. I don't want them to collide in 2D cause it could potentially screw things up. So it's a question of flexibility. Also working on additional features like making it easy to move an object back when they are interpenetrating so the physics don't explode. That's tricky though unless I give you specific collision shapes like Blitz 3D does and make you use those with the automatic collision stuff.
Anyway, things will solidify as I put them to use in my own game and figure out what works best.