Tools which render a z-depth image?

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>>Does fog work though in orthographic camera projection mode?<<

I guess yes. Tho not tested.

If your model has too many vertices or triangles per surface you may write a function that will clone the mesh and split the surfaces into smaller ones. The color doesn't matter since they all will be painted white. (where you need to prevent automatic surface count optimation I think, probably by using some individual brush parameters that have no affect on the visuals).